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Christopher James Huff wrote:
> Don't use absorbing media. Use scattering media with an extinction of 0.
> Actually, the way you're doing it is rather limiting and CPU intensive,
> just putting emitting media around the object would be better.
Alternately use scattering media and negative absorbing media.
e.g.
media{
intervals 1
confidence 0.0001
variance 1
ratio 0.5
absorption rgb<-0.5,-0.5,-0.5>
scattering{1 rgb<0.5,0.5,0.5>}
}
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
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